using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SyncUdp.CommonDefined
{
    /// <summary>
    /// 所有资源路径的 SO
    /// </summary>
    [CreateAssetMenu(menuName = "SO/AllPathsSO", fileName = "AllPathsSO")]
    public class AllPathsSO : ScriptableObject
    {
        [Header("预制体资源路径")]
        [Tooltip("玩家预制体的路径")]
        public string playerPrefabResPath;

        [Header("SO 资源路径")]
        [Tooltip("玩家数据 SO 的路径")]
        public string playerDataSettingSOPath;

        [Tooltip("共同数据 SO 的路径")]
        public string commonDataSettingSOPath;

    }
}
